I am going to start work on guides for each instance in quest mode and hard mode.
I can only do this with your help. I will edit in all the responses! These guides will only be as good as the information shared!Thanks to Serendrel!
Challenge Mode - Hard ModeOn the way to the final boss [name] fight, you may only kill two sentries. If a third sentry is killed hard mode will be lost.
Moving to first BossMinnie distracts front sentry run up the left side stairs drop down in the corner. Clear the room of orcs - laving the sentry to sit by his bell distracted.
A chief will come out, EM, kill him and take his uniform - make sure the uniform goes to someone who can pull the lunch room correctly.
At the hall way - beware of the pathing sentry. Clear the hallway.
Have one person put on the uniform, they head into the lunch room and trigger the orcs to run out while the rest remain at beginning of the hall. The uniformed person will slow one orc by standing near them, then moving away, this keeps the door open, until the other orcs have run out and despawned. Then the rest of the group can carefully make their way to the lunchroom, while avoiding the pathing sentry.
Boss 1: Varz the CookMorale [?]
best lines in the game.
Fight his adds down, then him, then the second wave of adds, then finish him off.
Tips:
He gives a nasty wound. When adds come they attack who he says they have no control over that and it is random so be prepared.
The Cook stuns and wounds as well -
Would you like that pan seared?LootIXP runes
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Moving to second bossIn the next hall, there is a sentry as a lieutenant. Clear this sentry (no way around killing him) and the other adds. Beware of their war-band maneouvers! (Orc FMS!)
You can get lieutenants uniforms for everyone but there is also the suicide method to consider too.
Clear your way up the first stairs and to the hallway to your right. Then carefully clear the hallway where there is a pathing sentry. The second boss room is on the right.
2nd Boss: [Name?]1st stage everyone can hit him, poison removal is key for hunters - POISON BLADES. His adds will be guarding the door at this point.
2nd phase hes immune to melee and returns 200% of melee damage if you hit him, ranged do your thing. Watch fire wounds as they are deadly.
Phase 3 his two adds join the boss. Kill the boss and stay away from door so you dont aggro sentry when the door opens as the boss dies. Take down the two adds. Warband Maneuvers can give fears (silence usually) and deadly poisons so again, Hunters poison removal as soon as you see poison.
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Making your way to the final bossSuicide method: Make sure your minstrel or healing RK gets a uniform. Make the death run to the final boss room and ducks into the side and hides without aggroing the boss, then those without uniforms can make the run and die before the final boss room. They can then be rezzed by minstrel.
This is most likely an exploit.
Non-Suicide method: have someone carefully pull lieutenants out of their rooms to the rest of the group - use a ranged attack so you are not hit - if you are hit your disguise is broken. The lieutenants will have uniforms and you can also check the chests for more uniforms. Check all the rooms on this floor until everyone can be disguised. Then make the run to the the final boss room and duck into the corner as you enter.
Final Boss - [name?]20 gloom just for being near him. The boss starts in heavy armour, at the end of each phase he removes a layer of armour (orcs stripping, what will the devs think of next

). As he removes armour his movement speed increases.
First Phase: He's pretty much immune to damage except when the archer guy[name?] lays a trap, tank drags him through the trap dps on for 30 seconds. rinse and repeat. The fire fist will be off in the corner until the next phase.
Tip: the traps will explode and stun anyone who walks through it.
Second phase the boss will only be damaged when the firefist explodes
NEXT to the boss giving him tar - hunters use ONE FIRE ATTACK and the boss gets a DoT. Or if you have an RK in the group, they can use flame skills to dps the boss into the 3rd phase without worrying about exploding the firefist.
Third Phase is pure dps while managing the other two adds. Kill boss then adds.
Congrats you have gloves.
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Class hints and tipsHunters - bring fire oils
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