Phase 1 – Run, run, runEveryone gathers up at the start point. The tank will step forward and trigger the watcher – when the Watcher
Shakes with Anger everyone runs to the second point.
At this point the first spawns will come up. One hunter will grab aggro on each tentacle – melee should not have aggro. We should all remain bunched up together (think freep ball). Burn the spawn on the right down and then wait for the next
Shakes with Anger message and then everyone returns to the start spot (#1) to escape the blast. The watcher shakes with anger every 30 seconds, so you do not have long to burn the first spawn tentacles down.
Burn down this spawn while ignoring adds. After that tentacle is down the Watcher will stop shaking with anger. Burn down adds. Gather at edge of deep water. The Watcher will pull down the bridge, causing AoE damage and then retreats under the water.
Whn called for - ONE person (heavy armour) will jump in the water to trigger a dangling tentacle add. Once the add is up, EVERYONE jumps into the deep water and frees the person.
Phase 2 – To the BridgeEveryone swims to bridge. Hunters grab aggro on the Massive Tentacles (Near and Far). Hunters can park themselves behind where the Watcher is, while everyone else remains on the bridge. Burn down the far tentacle. Bring the Near tentacle down to about 13k. Carefully avoid the circling sharks and swim to point #4. Freep ball up.
At this point ONLY the MT-Hunter should do any damage to the Near tentacle. They will SLOWLY bring the tentacle down to about 2k. Everyone should remain calm during this time – take a rest. We will wait for a punt and a spawn to occur (could take several minutes – no hurry) and then EVERYONE but the MT- Hunter will run to spot #5 and ball up. The key is to really ball up. The MT-Hunter will kill the Near Tentacle which triggers one tentacle spawn for each player where you stand. Run back to the hunter (spot #4) – this will LoS the 11 tentacles and then they can be ignored. Burn down the tentacle on the MT-hunter. Freep Ball up on spot #4.
Phase 3 – Massive Tentacles and the WatcherTwo new massive tenatacles will spawn (Near and Far). Hunters should grab aggro. Then ranged takes the near down to about 10k. Then range down the far – during this time the Watcher will reappear. MT-Hunter will grab aggro on Watcher.
Hunters must have aggro on the Watcher and the tentacles AT ALL TIMES.
One heavy armour will step into the water to spawn a strangling tentacle – burn it down and free the person, then melee (everyone except the hunters and the guardian who will burn down the minor adds around the hunters and try for FMS for power) swims across to the bridge (avoid the sharks!).
Burn the far tentacle down. Clobber the Near tentacle to stop heals on the Watcher – but do not kill it until there is a new spawn.
You must leave one tentacle up at all times – but if two are up for more than 60 seconds the Watcher is healed 20k or more per second.
Everyone dps the Watcher while there is ONLY one tentacle up. Be careful of AoE so you do not accidently kill the one tentacle. When a new tentacle spawns, kill the old tentacle quickly, then burn down the new tentacle to 10k. Then dps the Watcher. Keep clobber on the tentacle that is up, but no damage until called for. The raid leader will call out directions for the killing of the tentacles. It is important to listen to direction and to keep your cool.
This is a dps race as the Watcher’s ranged corruptions stack up (unremovable) this will hit the MT-Hunter for more and more damage. Minnies keep the MT-Hunter up at all costs. If the minnie in the hunter group is dangled, during the fight, the other minnie needs to cross heal the MT-hunter during that time. Strangling/Danglings will appear every 30-60 seconds. Melee deals with those on the bridge. Guardian for those on land.
When the Watcher is at 80k or so, kill your last massive and go all in on the Watcher – you must take him down before a new massive spawns. The raid leader will call for this. At about 30k if anyone is strangled – leave ‘em to be strangled. Focus on the Watcher – burn him down. All tentacles despawn when the Watcher dies.
Captain places banner on the bridge by the near tentacle – this gives coverage to the hunters.
LM keep wind lore on Watcher. Keep raven on Watcher doing interrupts.
Captains/ Burgs keep damaging marks up on Watcher.